An extra tip, look at their youth teams, you can often pick up promising players who will add depth to your squad.ĭuring the talks and negotiations, you can often sign the player on the spot for a reduced fee if you can get the other club to agree to it. This is useful for when you don’t have the players scouted or want to sign players from clubs you like. As well as this, you can go through different clubs and change the view so that it shows their contract with their expiry date. Due to the Bosman rule, you can sign players when they have 6 months or less left on their contract. The way in which you can do this simply is to go on the transfer market and add a filter to players who expire in 6,3 or 1 months. ![]() Essentially this is signing players for free, or at a much-reduced fee in order for them to come in at the end of their contract. This is something most people use, however, this is a tip in which you can really use the transfer market in Football Manager to your advantage. Regardless of which you’re using, the key is to lower fixed expenses to avoid that dreaded red bottom line. Be aware of players who come from countries with smaller talent pools as this might come back to haunt you. Similarly, International Caps Bonuses are great if you have players who’re great for your level but can’t quite make it on the international level. Also, ambitious players will be motivated by this. The reason is simple, you cut fixed expenses and only pay more if you’re succeeding. I’ll often cut some percentage of a player’s fixed fees and offer that or more as part of a performance-related bonus. However, when negotiating the contract of a top player you should focus on performance-related fees like Goal, Assist, Clean Sheet or Team of the Season bonuses. Appearance Fees are great to lower the wage expectations of rotation players who won’t get on the starting 11 often. Most players will take lower wages if they get good fixed fees. Fixed bonuses (Appearance Fees and Unused Substitute Fees) pay as long the player fulfils the requirement. There are two types of bonuses: fixed and performance-related. My second transfer market tip for Football Manager is to use the right bonuses. There’s also a guideline provided by your board in the Finances screen, under the Wages tab, listing how much a player should earn according to playtime and importance. You can do it by taking a look at your current squad and checking how much a starter makes, and how much a rotation player does. The best way to understand when you’re about to overpay is to build a wages structure. There’s no shame in accepting that you won’t reach an agreement and backing down. Even now, I’m ashamed to admit, it happens from time to time.īut sometimes a player is just not worth it. I use yearly wages as it helps me better visualize how much money is going into any player, but whatever method you use, consider this: is that player worth what they’re asking? Many times, particularly as a rookie player, I’d get starry-eyed and try to get the player no matter what. The first of my transfer market tips for Football Manager, pay good consideration to the wages. ![]() Whether you’re signing a top target for a huge sum of money or scraping by to get that free agent to join, it can be a critical time. Enjoyed this? Here are other articles for you:Įvery step of the way to completing a transfer has its pitfalls and dangers, and that’s why it’s so important not to fall on the last hurdle, the contract negotiations.Trial Before You Buy, by Pint of Football.Offering Players to Clubs, by Craig Walsh. ![]() ![]() Making Use of Affiliated Clubs, by Luke Hume.Contract Negotiations, by Rock’s End FM.
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