The complexity won’t be a problem for experienced mech players, but if you’re not familiar with the hardcore mech genre, the complexity might be enough to put you off. It’s a small, but neat touch that represents your skills and growth directly on your character.ĭaemon X Machina certainly won’t be an experience for everyone, and its greatest flaw is how hard the game is to get into. Certain skills you learn will drastically change your character’s appearance, like changing out your arm for a repair tool, or implanting tracking units in your eyes. Luckily, there’s a robust character creation system that gives you practically as many options as the Arsenal customization.Ī neat touch that leapfrogs on character creation is the skill system, which essentially has you enhancing your Outer with cybernetic implants. The same, however, cannot be said for the character models, which don’t look great in cutscenes, even if the Arsenals do. Of course, TV mode bumps up the resolution which can make some of the environments really pop. The team at Marvelous has done an incredible job optimizing the game, as it always ran without a hitch, whether I was playing in handheld or TV mode. In addition to the basic ‘destroy all enemies’ missions, sometimes you’ll be tasked with defending a particular point, taking on massive bosses, or even special objectives like shooting down meteors.Ī particular favorite of mine was a mission that had me speeding through a massive tunnel to escape while enemy Arsenals pursued and tried to destroy me.īacking up the high-speed combat is a phenomenal soundtrack that alternates between techno and downright heavy metal with lyrics, bumping up that gritty sci-fi feel. Missions also aren’t as varied as I would have liked across the board, although it’s a small complaint, as there is still some nice variation. It’s unfortunate because attacking with just melee weapons isn’t always a viable option, but I was forced to do so in a few battles, which really made them a slog. Some boss battles pit you against enemies that are so fast it’s almost impossible to lock on, and many of these same boss battles handicap you with a severe shortage of ammo. While the base combat is incredibly strong, and it runs without a hitch, there are times where things can get a little frustrating. Luckily, your main way of getting new weapons is to loot Arsenals you shoot down, so there’s a natural kind of progression. There’s a breakneck speed to Daemon X Machina’s combat, and the game uses an adaptive lock-on system to help with this, instantly locking onto nearby enemies without the player actually having to hit a button.įighting random AI enemies is fine, but things get really exciting when you take on other Arsenals, which the story and multiplayer do constantly.Ĭombat gets deeper the more you learn and understand, as well as the more equipment and weapons you get. The other use for Femto is to summon a Mirage by pressing down the right stick, which creates a full AI double of your Arsenal that will attack enemies on its own. You Arm to increase weapon damage, Wing to boost your speed and boost, or Shield to help protect yourself from damage. Those abilities are channeling Femto into different parts of your mech to increase its performance, by pressing up or down on the d-pad. VP is your Arsenal’s health, Stamina manages your boosting, and a Femto gauge lets you use special abilities. On top of all your different weapons, you have multiple gauges to manage. Like everything else in the game you can fine-tune your control scheme to whatever you want it to be. Your arsenal can move on the ground and in the air, and you can boost at high-speed using the right bumper, at least in the default controls. Weapons, on the other hand, have you bringing in an assortment of tools like assault rifles, grenades, missile launchers, cannons, laser swords, and much, much more. You can equip different heads, arms, legs, torsos, processors and more for armor. The crux of the game has you building your own mech, called an Arsenal, piecing it together from different armor pieces and weapons. Just like with the story, Daemon X Machina’s gameplay throws you right into the deep end as well. The game also introduces a wealth of characters who all work for different mercenary groups, and it’s constantly a struggle to figure out who has good intentions and who has bad ones, although I suspect that’s part of the point. It’s honestly baffling that there isn’t some kind of database feature implemented. However, there’s a lot more context and development layered on as your progress through the game.Īt the same time, though, Daemon X Machina is a game that could have really benefited from a glossary detailing different ideas, characters, organizations, and more. The story feels ultra bare-bones at the start of the game, and the game doesn’t do a great job of explaining different areas, groups, and ideas.
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